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- The end of the set: The Russian apocalypse game has become a worldwide hit
The end of the set: The Russian apocalypse game has become a worldwide hit
The Russian horror film No, I'm not a Human sold over 500,000 copies in less than a month of sales. This makes the horror film from Trioskaz studio one of the most popular games from the Russian Federation in recent years. The project also entered the trends of the Steam platform and received 87% positive feedback from gamers. About how the domestic horror managed to interest users and what other games from Russia are popular abroad, see the Izvestia article.
The plot of the game "No, I'm not human"
The Russian game No, I'm not a Human ("No, I'm not a human") has become a global bestseller, selling half a million copies in less than a month. The first 100,000 were sold in the first four days, developers from the Trioskaz studio told Izvestia. This is one of the most popular Russian projects over the past five years.
By genre, this is a psychological horror in the format of a visual novel with elements of survival, which takes place in a world that has experienced an apocalypse due to extreme solar radiation. During the day, the surface temperature is so high that it is deadly dangerous to go outside, and at night visitors begin to come to the player's house, supposedly ordinary people seeking shelter. However, some of them are so—called guests disguised as humans.
The gameplay focuses on decision-making: a gamer in an isolated house needs to decide who to open the door to and who to leave outside. He has limited resources and tips at his disposal in the form of news, strange signs of behavior or appearance. Every action is a risk. To let a real stranger inside is to endanger yourself and other survivors. But to refuse a real person is to doom him to death. The game has multiple endings, procedurally generated scenarios, and random character combinations, making each playthrough unique. The main themes are paranoia, trust, and moral choice.
The authors told Izvestia that they plan to develop No, I'm not a Human with additional content. By the end of the year, there will be 12 more "guests" and support for Steam collectible cards and items in the Point Shop.
The game received positive reviews (87%) for its intense atmosphere, interesting mechanics, and stylish visual presentation. The horror was also highly rated by Tech Raptor, Cubiq, Noisy Pixel, Final Weapon, and lv1 gaming.
A demo version of the hit novelty was released back in 2024 as part of the Violent Horror Stories Anthology collection along with three other projects. The authors are currently working on a second anthology collection - this time it will feature more games from various visionary studios, united by the theme of "locked up." In addition, Trioskaz is busy with another project: Lost in the Roots. Its release is also planned for 2026. All products will be related to No, I'm not a Human in one way or another, but how exactly is not specified yet.
What attracted gamers to the project?
The misanthropic message of the game turned into mass friendly word of mouth, and the muted color scheme and poor animations increased the atmosphere of hopelessness, said Mikhail Lisetsky, creator of the Streamfest and GameDay festivals. According to him, the success factor multiplied by the number of attempts played into the popularity: Trioskaz already has more than five games exploring deep-seated fears in one way or another. Due to the success, the studio will now have the funds and motivation for several new attempts.
The success of the project is associated with a small price, a frightening process and an unusual visual presentation, said Oleg Dobroshtan, an expert in the gaming industry. Most likely, gamers are inspired by the quality of immersion in a very strange world, while echoing children's horror stories, but taking them to a new level of psychological horror.
— It's convenient to play, no need to rush. Plus low system requirements. A mysterious story. The unusual gameplay, but not its absence, as it sometimes happens in projects that are too overloaded with narrative," the expert added.
Previously, several games from the Russian Federation had already become international hits, recalled IT expert Sergey Pomortsev. As examples, he cited the shooter Atomic Heart (2023) from Mundfish studio, the strategy Broken Arrow (2025) from Steel Balalaika and Syrian Warfare (2017) from Cats Who Play.
Among Russians, Smuta has achieved the greatest success among new products — over 1 million downloads. On November 4, Zemsky Sobor will be released, the next game from its authors, as noted in the press service of the Cyberia Nova studio. The main antagonist will be the Seven-Boyars, who are living out their last days, and in particular boyar Ivan Mikhailovich Vorotynsky, on whose behalf the belligerent serfs are acting. The main character, a Cossack named Kirsha, will have to fight them most of the time. The False Dmitry III character will also appear in the game — for the first time in the history of games.
— In September 2025, a delegation from the domestic gaming industry visited the prestigious Tokyo Game Show, where a considerable number of projects aroused the interest of Japanese gamers. Projects such as Saturn, Sparta 2035, The Black Ice and many others have attracted attention abroad. Despite all the barriers, the language of gamers is international. And projects with a Slavic flavor are always interesting both in the West and in the East," said Alexander Artemov, head of the Rossigrnadzor project and creative director of Navigator of the Gaming World.
According to Sergey Russky, creative director of the Cyberia Nova Studio, the Russian industry has faced a number of difficulties in recent years, from sanctions to personnel challenges. Despite this, new projects with a strong plot are emerging, such as No, I'm not a Human. Small but soulful projects and indie games with a local theme come to the fore. The expert recalled the projects "Vasilisa and Baba Yaga", "Black Book" and "Famously one-eyed" as vivid examples.
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